
Procedurally-Generated CyberSpace Shooter
Sound Design

2-Dimensional Fighting Game
Most recent build is featured on the Phillytron arcade machine
Composition, sound design and audio implementation in Unity using FMOD Studio

Fast-Paced Multiplayer iOS Air Hockey
Composition and Sound Design
Global Game Jam 2020

Planetary Escape Simulator
Implementation in Unity using the FMOD – Unity Integration
Co-Sound-Designed with Dan Halma

Searching for treasure in the desert
Sound asset creation
Global Game Jam 2019

Narrative Platformer
Help balance the emotions in a household
Sound design

First Person Animal Feeding
Feed the animals with increasingly complex controls
Sound Design and Audio Implementation in Unity

First Person Exploration
Flee Dissonance. Seek Confidence. Seek Home
Audio implementation in FMOD Studio
A little sound design, troubleshooting, and cheerleading

Blob Life Simulator
Living your life as a blob pretending to be square
Ambiance sound design
Other Games

First Person
Survival? Horror?
Sound Design, Voice Acting, Audio Implementation in Unity using Wwise
Winner:
Appearing To Be A Completely Different Genre From What It Actually Is Jam

3rd Person Flower Growing Simulator
Day 11: Sound Design and Audio Implementation

Multiplayer Arcade Beat-Em-Up Billiards
Built to be played on an arcade cabinet
Currently featured on the Phillytron
Sound Design, Implementation in FMOD Studio, Composing Totally Rad Synthpop Jams

Telephone Operator Twister
Global Game Jam 2018 Entry
Audio Implementation
Co-Sound Designed with Benkyle Mankin

Work-Day Time Wasting Simulator
Sound Design and Implementation