Hi everyone! I’m Alex, a sound designer from the Philadelphia region, most recently for PHL Collective as the company’s in-house sound designer on DC’s Justice League: Cosmic Chaos as well as The Patrick Star Game.
Along with sound design, I specialize in implementing audio. I have years of experience with Unity and FMOD and I’ve spent time with Wwise as well. I’m particularly good at finding the places in the project for the sounds, and working around the code’s limits to get them playing in the way they should.
I’ve participated in many game jams through Philly Game Mechanics and its prior incarnation, Philly Dev Night, mostly designing sound, implementing it into games, and occasionally composing music.
I’ve also done work for Why Are We Running? by Flyclops LLC, which is hectic, silly, a little dark, and pretty explosive.
In my (rare) spare time, I’ve made chiptune covers of songs, a few of which have been released on albums by the Kickblips group. I’ve been recording them using my Sega Genesis. There’s something that feels very real about recording on the original system. Even more recently, I’ve been playing classical clarinet for an orchestra. I sing classically, too. I’m a bass-baritone.
I listen to old goth rock, Tom Waits, Leonard Cohen, classic ambient, funk, and game soundtracks, not necessarily in that order. I have some affection for atonal music. I know far more classic rock than I should. I enjoy most of the weird music people point out to me.
Some of my favorite games:
Transistor
INSIDE
Kentucky Route Zero
Final Fantasy IX
Tony Hawk’s Pro Skater 3
Katamari Damacy
Ristar
Hades
Some of my favorite soundtracks:
Sub Terrania
Sonic the Hedgehog 2
Streets of Rage 2
Silent Hill 2
Pyre
Ori and the Blind Forest
Abzu