Hi everyone! My name’s Alex, a sound designer and composer from the Philadelphia region. I’m here to make the sound for your game.
I’ve participated in many game jams through Philly Game Mechanics and its prior incarnation, Philly Dev Night, mostly designing sound and occasionally composing. They’ve been so much work, but they’ve honed many of my skills in game audio. I can create assets quickly and implement them when needed, both in-engine or in middleware. Through working on game jams, I’ve developed a strong respect for how useful source control can be and handling it correctly and carefully.
A mostly-complete list of those projects is on the All Games page. Some of them were finished. Most weren’t. I’ve featured a few of the fun ones on the Featured Games page, too, even the ones that weren’t finished.
In my spare time, I’ve been making chiptune covers of songs, a few of which have been released on albums by the Kickblips group. I’ve recently started recording them using my Sega Genesis. There’s something that feels very real about recording on the original system.
I sing classically, too. I’m a bass-baritone.
I listen to old goth rock, Tom Waits, Leonard Cohen, classic ambient, and game soundtracks, not necessarily in that order. I have some affection for atonal music. I know far more classic rock than I should. I enjoy most of the weird music people point out to me.
I think my favorite sound is still the deep resonant sound of a pipe in a stairwell that’s been struck by something. It’s one of the first kinds of sounds that I tried to record when I became interested in field recording. I used those recordings years ago in this generative ambient piece, the first I posted to SoundCloud.
Some of my favorite games:
Kentucky Route Zero
Final Fantasy IX
Tony Hawk’s Pro Skater 3
Some of my favorite soundtracks:
Sonic the Hedgehog 2
Streets of Rage 2
Silent Hill 2
Ori and the Blind Forest