Alex Cole Sound

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Credits

Released Games

SpongeBob SquarePants: The Patrick Star Game – Released 2024 for Switch, Xbox, PlayStation, and PC
Sound Design, Audio Implementation in FMOD and Unity, Voiceover Editing
https://www.phlcollective.com/games/the-patrick-star-game

DC’s Justice League: Cosmic Chaos – Released 2023 for Switch, Xbox, PlayStation, and PC
Sound Design, Audio Implementation in FMOD and Unity, Voiceover Editing
https://www.phlcollective.com/games/justice-league 

Star Wars Episode I: Jedi Power Battles (Rerelease) – Released 2025 for Switch, Xbox, PlayStation, and PC
Engineering
https://www.phlcollective.com/games/jedi-power-battles

Bloodjak II – Released 2019 for PC
Procedurally Generated Cyberspace Shooter
Sound Design
https://gamejolt.com/games/bloodjakII/430744

Puck Striker – Released 2017 for iOS
Fast-Paced Multiplayer iOS Air Hockey
Composition and Sound Design
https://tomatoboy.co/puck-striker


Game Jams

Plague Girls: Celestial Bloom Force!! – 2026 Global Game Jam Entry
Sound Design
https://globalgamejam.org/games/2026/plague-girls-celestial-bloom-force-0

Blue Painters Tape – 2026 Global Game Jam Entry
Sound Design, Music, and Implementation using FMOD Studio – Unity integration
https://globalgamejam.org/games/2026/blue-painters-tape-4

Bubblegotchi – 2025 Global Game Jam Entry
Sound Design and Implementation using FMOD Studio – Unity integration
https://globalgamejam.org/games/2025/bubblegotchi-1

Spacial Delivery – 2024 Global Game Jam Entry
Sound Design and Implementation using FMOD Studio – Unity integration
https://globalgamejam.org/games/2024/billy-sugs-0

Root Beer Raiders – 2023 Global Game Jam Entry
Sound Design, Audio Implementation in Unity
https://v3.globalgamejam.org/2023/games/root-beer-raiders-1

Pooh Game – 2022 Global Game Jam Entry
Chiptune Music Composition
https://v3.globalgamejam.org/2022/games/pooh-game-0

Metal Cat Solid – 2021 Global Game Jam Entry
Sound Design, Audio Implementation in Unity
https://v3.globalgamejam.org/2021/games/metal-cat-solid-0

Space Trash – 2020 Global Game Jam Entry
Co-Sound Design, Audio Implementation in FMOD and Unity
https://v3.globalgamejam.org/2020/games/space-trash-6

Øa-sys – 2020 Global Game Jam Entry
Sound Design
https://v3.globalgamejam.org/2020/games/%C3%B8a-sys-4

The Horde – 2019 Appearing to be a Completely Different Genre Game Jam Winning Entry
Sound Design, Audio Implementation in Unity using Wwise
https://kotarofujita.itch.io/the-horde

Billi Noroshi & the Fatal Sigh – 2019 Appearing to be a Completely Different Genre Game Jam Entry
Music Composition, Sound Design, Audio Implementation in Unity using FMOD Studio
https://jakeo.itch.io/fatalsigh

Shoppy Mop-Up – 2019 Philly Game Jam Entry
Sound Design
https://jakeo.itch.io/shoppy-mop-up

ShaQWOPSana – 2019 Profit Jam Entry
Music Composition, Implementation into FMOD Studio

Clutterbud – 2019 Global Game Jam entry
Sound Design
https://globalgamejam.org/2019/games/clutterbud

Day Job Blob – 2019 Global Game Jam entry
Sound Design
https://v3.globalgamejam.org/2019/games/day-job-blob

Dischord – 2019 Global Game Jam entry
Audio Implementation using FMOD Studio
https://globalgamejam.org/2019/games/dischord

Collective Memory Farm – 2019 Global Game Jam entry
Sound Design and Audio Implementation in Unity
https://globalgamejam.org/2019/games/collective-memory-farm

Exquisite Corpse Jam – Unity Project
Sound design and implementation using Unity audio engine.
https://phillygamemechanics.itch.io/exquisitecorpse-unity

Rumble Madness – 2018 Cover Jam entry
Sound Design and Implementation using FMOD Studio – Unity integration
https://kotarofujita.itch.io/rumble-madness

War Zero – 2018 Sports Game Jam entry
Music Composition, Sound Design, and Implementation using FMOD Studio – Unity integration
https://kotarofujita.itch.io/warzero

BOTTLED_WATER.BAS – 2018 Finish Your Sh*t Jam Entry
Music Composition, Writing, and Game Design using QB64
https://equinoxfracture.itch.io/bottled-water

Golden Thread – 2018 Global Game Jam entry
Sound Designer
https://globalgamejam.org/2018/games/golden-thread

Bird Calls – 2018 Global Game Jam entry
Secondary Sound Design, Audio Editing
Implementation using FMOD Studio – Unity Integration
https://globalgamejam.org/2018/games/bird-calls

Room of Fire – 2017 Melody Jam winner
Sound Design, Music Arrangement
Implementation using FMOD studio – Unity integration
https://kotarofujita.itch.io/room-of-fire

Bullets x Blades – 2017 Band Name Game Jam entry
Sound Design, Music Composition, Implementation using FMOD Studio – Unity integration
https://kotarofujita.itch.io/gz-n-r

Mulligan Madness – 2017 Band Name Game Jam entry
Sound Design
https://mennas.itch.io/mulligan-madness

Clean Machine – 2017 Micro Mechanics Game Jam entry
Sound Design using FMOD Studio – Unity integration

Alt-Tab – 2017 Work Jam winner
Sound Design using FMOD Studio – Unity Integration
Game Jam build:
https://kotarofujita.itch.io/alt-tab

Echo – 2017 Global Game Jam Entry
Sound Design and Implementation using FMOD Studio – Unity Integration
Game Jam build:
http://globalgamejam.org/2017/games/echo-4

Birdwave – 2017 Global Game Jam Entry
Music Composition
https://justgreg.itch.io/birdwave

Manifest Destiny – 2016 Philly Game Jam winner
Music Composition and Sound Design using FMOD Studio – Unity Integration
Game Jam build:
https://jakeo.itch.io/manifest-destiny

DIGITAL RESORTS – 2016 Down the Rabbit Hole Jam Entry
Music Composition, Game Design, Level Design
https://geese.itch.io/d-i-g-i-t-a-l-r-e-s-o-r-t-s

Lovers Roulette – 2016 Death Jam Entry
Sound Design (asset creation)
https://geese.itch.io/lovers-roulette

Baristocrat – 2016 Global Game Jam Entry
Sound Design (asset creation)
http://globalgamejam.org/2016/games/baristocrat

Additional Audio Work
Chiptune work as part of the Kickblips Crew:

Kickblips 2: Double Kickblip – “Ring of Fire”
Chipcom – “Night Court Theme”
Sineapple Under the Sea – “F.U.N. Song”
Hiptunes – “In the Aeroplane over the Sea”
Kickblips – “Committed”
http://kickblips.com

Sound Designer at Ephrata Performing Arts Center:

Hamlet – 2010

Grey Gardens – 2010

Lost in Yonkers – 2011

PhillyTron arcade cabinet: Startup animation sound

Software I Use Regularly:

REAPER, Soundminer, Ableton Live, iZotope RX, FMOD, Unity3D

I have experience with Wwise, Unreal Blueprints, Pro Tools, FL Studio, Sonar, Resolve, Vegas, Premiere, Final Cut Pro, Finale

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